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Submitted on
April 21


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Or, how Other M does not fit into the Metroid canon.

It’s been almost four years since the release of the last Metroid game, and sadly this latest hiatus was kicked off, at least for me, on a very disappointing note.

I can’t even begin to explain how much of a disappointment this game was for me, but I’d probably attribute that to the ecstatic hype I allowed myself to fall into in the months before its release.

While the gameplay was pretty decent on its own, the linear style was a huge step down from the exploration aspect Metroid fans have come to cherish. I miss the days of Metroid gaming where I had the ever-present question in my mind; “Where the fuck do I go?”

Despite its linear take, Other M is a decently fun game to play, combining aspects of both the 2-D shooting style of the original games with hack-n-slash elements like dodging and “finishing moves”.

But while the gameplay in itself wasn’t terribly disappointing, (aside from the horribly frustrating “Where’s Waldo” sections), I think the main reason the fandom is so split on this game is the far more prevalent factor of its story, which it makes a point of shoving into your face with lengthy cinematics and heavy internal monologue. All of which you cannot skip, by the way.

But I’m not going to focus too much on the flaws of the gameplay, or of the terrible choice to set the mood with horribly corny internal monologue. I’m not going to focus on how the best step to take for a mostly-silent protagonist was to give her so much dialogue it makes you want to shove scissors in your ears. I’m not going to focus very heavily on criticism, but more on how the choices made in Other M make it unable to coexist with the rest of the Metroid franchise.

I’ve bottled my thoughts for about four years now, letting them out in snippets of ranting both online and in real life, and I’ve gotten to a point where I just hear so many people talking about it that I feel the need to state exactly why this game has so many problems, and more specifically, why it cannot fit into the existing Metroid timeline. I’ve broken it down into different sections for ease.

Beware the length, as once again this represents about four years of reflection so it won’t be brief, but I at least hope it’s an enjoyable read.

Samus’ suit

Perhaps one of the most jarring new additions Other M attempted to make to the Metroid universe was this; Samus’ suit requires intense focus in order to be used. What does this mean? That the thing completely dissolves and leaves Samus exposed and vulnerable whenever she is scared, stressed, or injured.

Shouldn’t the main purpose of armor be to protect the person wearing it? Wouldn’t a point in time where the user is scared, stressed, or injured be when they need it more than ever?

Isn’t this the same suit that, in Fusion, Federation doctors had to peel off, piece by piece in order to get to Samus’ body?

In Other M, it completely dissolves whenever Samus falls unconscious, whenever Samus is scared, and even when she is simply shot in the back. At one point in the game, Samus literally takes a single shot in the back while fully armored and proceeds to lose control of her suit and fall unconscious.

Ignoring the blatant continuity error this is in itself and the fact that her suit has, in past games, been submerged in lava, been blasted by infectious phazon, withheld against Ing possession, among other far more dangerous things, who would design a suit of armor with such a fatal flaw? Granted, the Chozo are well-known for their monumental blunders, but this one is just flat out inconsistent with what we see in the other games.

Did I mention her suit also falls apart when she’s confronted with Ridley? I’ll get to that in the next section.

Samus’ “PTSD”

One of the most touted excuses I hear when considering the infamous Ridley scene is this;

“Samus is scared of Ridley because she has PTSD from when he murdered her parents when she was a child. Haven’t you read the manga?”

Despite the style and world of the manga presenting a jarring dissimilarity with the established Metroid universe, I can accept certain things in it as canon. Samus was born on the mining world of planet K2L, which suffered a pirate attack led by Ridley, who murdered Samus’ parents along with many other humans right in front of her.

And yes, that would traumatize anyone.

The problem comes with the fact that Samus has faced and defeated Ridley five times in the canonical past that preceded Other M.

Let me break it down for you;
Metroid(NES) - Samus fights Ridley in Norfair (and if we’re counting the remake, Zero Mission, she also fought an incomplete metal version of him later in the game)
Metroid Prime - Samus encounters Meta Ridley on the downed pirate frigate Orpheon, and again on Tallon IV as the penultimate boss
Metroid Prime 3 - Samus encounters Ridley while on Norion, once while en route to a generator, twice again while traversing morph ball tracts, then again at Generator C, and yet again as Omega Ridley in the Pirate Homeworld Leviathan Seed
Super Metroid - Samus fights Ridley once on the Ceres space station, where he steals the baby Metroid, and again on Zebes

Ignoring the mere “encounters” and focusing only on the times where Samus actually fights and destroys Ridley, that is 5 times Samus has “killed” Ridley (and six if we count the Meta Ridley from Zero Mission), and 10 times total that she has encountered him. And all of these games happened before the events of Other M, and all happened without some emotional breakdown.

Do the creators honestly expect us to believe that Samus has avoided suffering a panic attack on every one of these occasions, but for some reason randomly breaks down in Other M? Even if we cut the Prime games out of the equation,(considering only the original and Super Metroid), that’s still four times she’s met Ridley in past games, all without an emotional breakdown.

You know what, I’d totally be on board for an exploration of Samus’ PTSD. I think it’d be cool to see a young Samus face Ridley for the first time, terrified and panicked, only to finally overcome her fear and destroy him. The problem is that this would only make sense in a prequel that shows her very first encounter with him following the death of her parents. In essence, the kind of reaction she has in Other M would only makes sense if Other M were at the very beginning of the Metroid timeline, not at the very end. Placing it here was a horribly jarring mistake that throws logical story-telling to the wind.

Another excuse I hear touted so often is "Well, every other time Samus defeated Ridley, he had a way to come back. This time, she exploded Zebes, she was totally sure he was REALLY gone for good this time! So it was a surprise!"

How could anyone honestly believe that this time is significantly different from the others to the point that it elicits a panic attack? If Samus is actually surprised that a creature who has found a way to resurrect himself five times has somehow managed to do it yet again, I'd think she has a worse case of amnesia or dementia before I blamed PTSD.

“It was the first joint mission I had been a part of since becoming a freelance bounty hunter.”

Is one of Samus’ many, MANY lines as part of her thoroughly cringe-worthy inner monologue. And again we see evidence of the story completely ignoring the Prime games. The first joint mission? Looking at Metroid Prime 3, we clearly see Samus work in tandem with three other bounty hunters in order to restore power to Norion’s defenses, and again as part of the Federation effort to expose the Pirate Seed. We see her run into battle with Federation marines, and we see her assigned to protect 12 Demolition Troopers enroute to the Seed.

This is just one of many other points of evidence that show Other M was not intended for the existing Metroid timeline.

Has the Federation always been this stupid?

Other M introduces the brilliantly original plot of “the government is secretly evil”. Forget the ever-present threat of alien parasites and casualty-heavy interspecies wars, for here we have our protagonist simply fighting the evil government and their stupid decisions.

But Other M’s Federation isn’t just evil, they’re also incredibly stupid, and the addition of the content from Other M just makes the Federation in other games seem even more so, since they essentially recycled the plot of Metroid Fusion. This means that the breeding of Metroids and other creatures in Fusion was nothing more than a repeat of the catastrophic failure of the exact same experiments that took place aboard the Bottleship.

But cloning the very creatures that have long been a significant threat to the Federation is not the end of the Federation’s stupidity in Other M. They also ordered one of the marines on Adam’s team to not only kill every other member of the team, but anyone left alive on the Bottleship, as well as Samus Aran, in order to cover up the experiments on the Bottleship.

What, don’t you remember that plot point?

That’s okay, the game didn’t either. They introduce this mysterious “Deleter” and then just as quickly completely drop him from the plot. We see him kill a couple other marines, attempt to kill Samus, and then disappear off the face of the game. His identity is never revealed, and he is never mentioned again.

It’s almost as if the game realized it was a wholly unnecessary plot point, and tried to cut it out of the game, but simply forgot to actually remove the half-baked story it had already been told through.

Getting back on track, though, did the Federation actually order a lowly soldier to kill Samus Aran? One of the most powerful and accomplished bounty hunters in the Galaxy, who has the single-handed destruction of multiple planets on her resume?

Well actually, I suppose since Other M’s Samus can be neutralized with relative ease, this isn’t that far-fetched here after all. Just show her a few photos of Ridley or shoot her in the back and you’ll be golden.

Getting back to how the game forgets its own plot point; it really does seem that way. Here we see the Federation ordering the murder of Samus Aran, which she becomes aware of. But then in Fusion, Other M’s chronological successor, we see Samus working for the Federation yet again, as if the whole “we tried to kill you” thing is just water under the bridge.

Is it even worth mentioning that in games like Prime 3, we see the Federation with a sense of awe and respect for Samus, as a result of her many accomplishments? Simply talking to a few of the marines aboard the GFS Olympus reveals phrases like;

“Aren’t you Samus Aran? It’s an honor to meet you.”

But no, in Other M, she’s treated like some sort of incompetent idiot with no further accomplishments beyond being a disrespectful brat towards her superior officers when she was in the army.

Adam’s “sacrifice” is Entirely Pointless

This section isn't so much pointing out a dis-continuity, but rather exploring yet another dead plot point introduced in Other M's narrative.

One thing Other M’s story attempted to do was to fill in the tale of Adam Malkovich, Samus’ former superior officer whom she references fondly in Metroid Fusion.

The story goes like this; Metroids resistant to ice were engineered by the Federation, and seeing them as a lethal threat, Adam concludes they must be destroyed.

But how do you destroy an ice-resistant Metroid? Without that fatal flaw, they’re practically invincible, right?

Well, no, apparently a straight-up explosion will do the trick. What was the threat again?

The engineers of the Bottleship designed Sector 0 with a self-destruct sequence that can only be activated from within Sector 0.


It’s at this point that Adam shoots Samus in the back,(fully armored, by the by), rendering her helpless and nearly-immobile and unable to fight back as he heroically sacrifices himself for her, blowing up Sector 0 along with the “indestructible” Metroids.

Did I mention the Federation just blows up the entirety of the Bottleship at the end?

Did I also mention that the Federation starts breeding Metroids yet again in Fusion? And that they order Samus to investigate the ship on which they’re being bred, despite having tried to kill her to keep the information about their last attempt a secret? Here’s yet another problem with Other M; it steals just about everything from Metroid Fusion. Everything from the level design to the plot of “the government is evil and is breeding Metroids”. The only thing it didn’t steal was the far-more-interesting plot point of the X-parasites, Samus’ infection, and her subsequent infusion with Metroid DNA. Too bad Other M just makes the Federation in Fusion look less intimidating and cruel and more like a bunch of morons incapable of learning from their mistakes.

Following Orders, and Obtaining Power-ups

One criticism I remember hearing upon Other M’s release was that the game was somehow sexist, because it has our strong female protagonist taking orders from a male character.

I think this is a rather foolish take on things, as Samus taking orders has nothing to do with her gender, and there are plenty other action titles with a linear style where the gameplay is little more than following orders from a superior.

Actually, I don’t really have a problem with the “taking orders” aspect. The problem with Other M is that the extent of your superior’s control over you is not only non-sensical, but downright insulting.

Looking at Metroid Prime 3 as an example of what I’ll call “good order taking”, we see Samus employed by the Federation to accomplish such tasks as reactivating a defense system, investigating the disappearance of the other hunters, and destroying three separate Leviathans as well as the source of all phazon; Phaaze. But here, they are not so much orders as they are jobs. Samus is a bounty hunter, not a soldier under their authority, and Prime 3 seems to respect her as such. The Federation gives her a task to complete but doesn’t seem to care how it is accomplished. You as the player are given free reign to explore, collect power-ups, and do things with your own method and at your own pace, allowing a great degree of freedom in how the tasks given to you are accomplished. The Federation simply gives you an objective, not tactical orders.

Other M puts Samus under the complete and total control of Adam. There is no free exploration either, as doors lock behind you, almost as if the game designers are afraid you’ll get lost. Objectives are clearly marked out with a linear path, with a clear ‘point A to point B’, and nothing else can be done until that point is reached. This is much in contrast to Prime 3, where an objective could be postponed in favor of exploring other worlds and regions and collecting upgrades. The hint system can even be turned off in the Prime games, leaving you to freely explore with no objective at all(with the exception of a few verbally-given ones in Prime 3).

But the lack of exploration isn’t the only vice on your freedom in Other M. In other Metroid titles, Samus starts off with only a fraction of her suit’s abilities, and she must collect upgrades as she progresses in order to reach previously unattainable areas. See a door with a yellow blast shield on it? You have to explore and discover power-bombs before you’re allowed to open it. See a ledge that’s too high up? Explore a bit, beat a boss and get some space jump boots to reach it!

In Other M, you begin the game with every single one of your powers. But there’s a catch; you cannot use them unless Adam “authorizes it”. So instead of discovering new power-ups to advance to once unreachable areas, Adam will simply authorize their use whenever the game decides you’re supposed to use them.

The explanation given for this goes something like this; “Some of your suit’s powers, such as power bombs, are incredibly dangerous and I don’t want you hurting the people around you.”

Well, since this is a joint mission,(and Samus’ supposed first one, too), I can respect that she should practice some restraint when using things like power bombs. The problem is that she’s only around the other troops for a short period of time, before she is sent off to explore the ship on her own, rendering any distance-related hazard of using power bombs entirely nonexistent.

Power bombs are actually never authorized, because Adam dies before he can give you permission. But you need to use power bombs to complete the game, even though you’re never introduced to them or even told you can use them.

Getting back on track, though, while the “it’s dangerous” explanation could work for the power bombs, it makes no sense when considering her suit’s other weapons, such as the wave beam, ice beam, and Varia suit.

I want to focus on the Varia suit especially, and how exactly a heat shield is dangerous to other people. The Varia suit’s purpose is to protect Samus from heat, in areas such as the Pyrosphere, which she enters without activating her Varia suit, and in which she proceed to take damage as a result of the heat for some time during the level, until Adam finally authorizes its use.

There is absolutely no excuse for this. There is only explanation to compensate for it. Namely that  1) Samus is an idiot for deactivating her Varia suit when entering a lava-filled area, preferring to risk death rather than simply disobey Adam’s orders and 2) Adam is an asshole for not authorizing the Varia suit’s use as soon as Samus enters the Pyrosphere. And furthermore, it raises the question of why it would be disabled in the first place, when we're never given the explanation of why it is dangerous.

The Pirates are Mindless Beasts

Among the many reboots of our 16-bit friends we see in Other M are, of course, the space pirates. Now called “Zebesians”, these creatures are portrayed as mindless beasts that fall under the control of Mother Brain, who is a human girl in this game, (while I think the idea in itself has potential, Other M’s poor execution of its story and characters kept it from being a compelling plot point, and much like the rest of the story, it comes off as stupid).

The Zebesians are portrayed as having a hive mind, and being completely mindless on their own. They only follow the mental orders they receive from Mother Brain, and are incapable of individuality. This is perhaps in reference to the manga, which mentions that the pirates fall under the control of anyone they deem as more powerful.

While the concept of a hive mind is rather popular in many science fiction titles, the idea that the pirates are mindless hive mind creatures contrasts greatly with what we observe in the Prime games. Reading through the pirate lore and non-lore scans, we see they are capable of cowardice, free thought, disobedience, and some level of culture. We see pirates treating Metroids as pets, and being punished by their superiors for doing so. We see them using equipment for recreational activity, and being threatened with ration cuts and docked pay as a form of discipline. Disobedient or cowardly pirates are often killed by their superiors as a form of punishment. We are even shown that the pirates are capable of criticizing their own High Command.

There would be no such infighting or sign of personality if we are to believe Other M’s take on the pirates, meaning that either the Zebesians are an entirely separate entity from the pirates of the Prime games, or that Other M exists in its own timeline.

In Conclusion

I hope this review has helped cement a few points of the game that are blatantly inconsistent with the rest of the franchise. I'm rather tired of being forced to justify myself when I say I don't consider this game canon.

As far as I’m concerned, Other M is either a spin-off all its own, or it has turned Metroid into a branching franchise, instead of a completely linear one. The alternate timeline theory would look something like this;

Timeline 1:
Metroid (Zero Mission)
Metroid Prime
Metroid Prime Hunters
Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Metroid II: Return of Samus
Super Metroid
Metroid Fusion

Timeline 2:
Metroid (Zero Mission)
Metroid II: Return of Samus
Super Metroid
Other M
Metroid Fusion

In this theoretic alternate timeline that contains Other M, (because let's face it, the only way it will fit in the canon is to fiddle with the existing timeline), we have an incompetent, obedient, cowardly, highly sentimental and emotionally fragile Samus clad in a fatally-flawed and weak Chozo suit. She is despised by the Federation despite her numerous contributions to their cause, most likely due to the fact that she continually tries to eradicate the Metroids which they repeatedly seek to use as weapons.

I honestly think some of weak Samus would have been fine in a prequel. We could see her grow from an emotionally fragile, fresh new bounty hunter into the strong, steely and experienced warrior we’ve come to know in the Prime series, Fusion, and Super Metroid. But the fact remains that Other M, at its current place in the timeline, does not function. I believe it is rather like the Zelda CDi of the Metroid universe, and I believe it has no place in the end of the Metroid timeline.

Just because something is published and supported by its creators does not mean its creators are incapable of making mistakes. I believe Other M is an extremely flawed game but it will always have its fans.

In the end, the Metroid universe, like any fictional universe, is subject to numerous interpretations by its numerous fans, and even its creators, and I think everyone is entitled to their own. I at least hope this review helped offer a little perspective.
I've been meaning to do something like this for a while now. Just a not-so-brief summary of my thoughts on Other M, and why I believe it does not fit in its current place in the Metroid timeline

I often get asked about this game, so now I have something to link to

If I missed anything or if you want to contribute your perspective please feel free :D
Add a Comment:
Rustic94 Featured By Owner Edited Oct 5, 2014
This pretty much sums up my feelings towards the game and shows almost everything wrong with it on the surface story wise, hell, even the gameplay wasn't entirely safe with the story's stupidity.

People might say I'm jumping the hatewagon but in actuality that's how I feel about Metroid Other M, it is basically like Spider-man One More Day or the ME 3 unextended endings to me. All three are massive insults to their franchises because the creators were lazy about it and too full of themselves to actual stop and think about what they were making.

Hell, the fact these reviewers point out almost the exact same things that are wrong with Other M, that's never a good sign for any game.…………… (This a very insightful and will smash any defence of Other M to pieces)

Yoshio Sakamoto is most likely like George Lucas, he had a good team to cover his weakness for Super Metroid but as soon as that was gone we got Other M. Then there's the fact that it was more developed for the Japanese Market which really didn't care about it or the series at all. So the game failed at both getting the Japanese gamers to buy it and broke the Western fanbase in the process.

Metroid Other M had the chance to a very good story like One More Day but like it, creator got too cocky and screwed up big time. The only good thing that came out of the game is Anthony Higgs (and MB) and pretty much all the rest of it should be retconned out of existence because it twists every story element from the Metroid games that are not Prime to suit itself (and in the worse ways possible) and gives the Prime games the middle finger (despite being the games a lot of newcomer fans played).

Sorry for the little rant but I'm sick of seeing people defend the Other M because it is exactly like One More Day (the comics have pretty good art but the story is down right hated) in terms story quality. This game just really makes me mad and disappoint because I wanted to see a Metroid game with a great story and gameplay (as in story telling like Mass effect games or Team Ico's) and this game just failed at that.
Cryophase Featured By Owner Oct 8, 2014  Hobbyist Digital Artist
Sadly I really don't think Other M's failure was due to laziness. I think it was more due to one of Samus' creators getting the asinine thought in his head that the icon he created needed to be a more submissive and pathetic stereotype of a female, rather than the strong and steely character the other games made her out to be. It was a blatant and selfish retcon, and I place the blame on ego and self-satisfying fantasies rather than laziness

Other M did better with the Japanese crowd because you're right, Japan wasn't really familiar with Metroid. FPSs are horrifically unpopular in Japan, so virtually no one there played any of the Prime games. Even the 2-D games, while faring much better, were no where near as popular as they were in the West. So when they got Other M, seeing this pathetic and weak character didn't really phase them, since they had no baseline to compare it to, and thus didn't recognize the horrid inconsistency. I don't think there's necessarily anything wrong with having a weak and pathetic character in and of itself, but Samus Aran is not a weak or pathetic character

In an interview, Sakamoto basically said the Prime games weren't canon. He later retracted that statement, but the truth is already there; he did not consider the Prime games in the slightest while developing Other M. Which was really a retarded move on his part, because the Prime games are the best selling and most well-known of all the Metroid games. Newsflash, idiot, people haven't been playing the GBA and SNES titles for the past decade.
Rustic94 Featured By Owner Edited Oct 8, 2014
All true, Team Ninja at least give decent, fun enough gameplay and the third person gameplay wasn't a bad idea but Sakamoto more or less is to blame for everything with the game and even hindered the poor bastards when it came to controls and some parts of gameplay (the one good thing Saka did was to not let Team Ninja do their usual trademark fanservice which I'm sure would have made things worse).

And Sakamoto has barely anything to show if at all for Other M because it broke the fanbase, bombed internationally while barely getting more Japanese fans, his reputation is in ruins, the game failed to Magnus opus he wanted (and easily could have been if they hired the people who did Batman Arkham Asylum which was what I wanted Other M to be) and it is likely this game will get retconned in the future.

So in a way, Sakamoto basically went Frank Miller (because the whole Motherhood theme really is disturbing when you think about it and how Samus is shown), M. Night (because he got drunk on his own ego) and George Lucas (because he got not-one to cover his damn weakness he's got) on himself. That and the fact he is said to be not be not an English speaker or a good one makes it mind boggling as to why he put himself in charge in English voice acting and rejected Jennifer Hale (who as many roles as Steve Blum).……

Also, the excuse I hear of gameplay can make up for bad story is not a good one as a game with both a good story and gameplay will always surpass one with good gameplay but bad story. Also, I like to think of Metroid series as being one of the greatest at minimal story telling like Shadow of Colossus, in fact, I want to see either Rocksteady Studio or Team Ico make a Metroid game.
Cryophase Featured By Owner Oct 8, 2014  Hobbyist Digital Artist
Gameplay is important, but having a shitty story tacked on to it just makes it thoroughly unenjoyable, at least for me. If the world I'm immersed in is shittily written with unlikable characters, why the fuck should I care about progressing?

The theme of motherhood was stupid to begin with. First of all, Sakamoto is trying to convince us that Samus saw the baby Metroid as her child, and is mourning the loss of something she saw as her own baby. That is asinine on its surface. Samus cared about the Metroid because she saw in it potential to be of use to humans. That's why, as soon as the 'baby' hatched, she stuffed it in a pickle jar and donated it to scientists, rejoicing at the discovery that its powers could be used to benefit mankind. And you really think a bunch of scientists running tests on how to use the Metroid are going to treat it humanely? HA. Yeah, great mothering, donating your baby to horrible scientific testing while it's still alive

She never saw the baby as her child, she saw it as a tool. Trying to force motherly feelings is just so... fucking stupid I can't even wrap my head around it. When the baby saved her life at the end of Super Metroid, dying in the process, Samus should have felt guilt at the very most. Like "oh, that thing I treated so horribly still cared about me and gave its life for me, I feel positively rotten." Not "oh, that thing I loved like a baby just died. MY BABY NOOOO"

Really all I think they were trying to do was, once more, steal ideas from the Alien franchise. Samus was inspired by Ripley after all. In Resurrection, Ripley's DNA is used to make a xenomorph-human hybrid, resulting in an unholy abomination that sees Ripley as its mother, and Ripley goes through emotional confliction as she's forced to kill the thing she has instinctive motherly feelings for. Why does she have those feelings? BECAUSE SHE'S A HYBRID HERSELF AND KNOWS THE THING ACTUALLY CAME FROM HER

You can't just steal a theme and leave behind all the context and reasoning that makes the theme make sense! FUCK

I always loved the subtle, take-it-or-leave-it, put-it-together-yourself style of the Prime games. Like hey, you want to know what happened? Go on a hunt for clues and piece together the story yourself. Or, if you don't care, then don't bother. As opposed to I'M GOING TO SHOW YOU 15+ MINUTES OF CUTSCENE AND EAR-BLEEDINGLY BAD INTERNAL MONOLOGUE THAT TREATS YOU LIKE A RETARD WHO CAN'T FIGURE OUT ANYTHING FOR THEMSELVES. Subtlety? That's a tool in writing? Pfffft, fuck that, let's be as blunt as possible. Gamers are stupid, after all, they don't enjoy subtlety or clever writing

Subtle story-telling is the best kind, and leaving behind pieces for the player to put together themselves is one of the most ingenious ways to do it. The Prime games are an incredible example of this style done right. You get so much, and yet so little, from every tiny little scan from Science Team's escapades, from the extinct Chozo colony, or the logs left behind by the Elysians. They tell every detail of the story, the culture, the experiments, but it requires searching and actual thinking on your own part to put together what happened. Unraveling the story is actually made into a challenge that integrates with the already-fantastic gameplay

I wouldn't mind seeing someone like From Software tackle a Metroid game. The story of Dark Souls is told in much the same way, only instead of scans, you learn the story from tidbits of dialogue(sometimes even simple body language and actions) from the characters, the scenery itself, and from descriptions of items and armor you find.
Rustic94 Featured By Owner Edited Oct 8, 2014
I always felt Samus looked at the baby Metroid more or like a stray animal and may had felt guilty at what she did to it when it saved her. Her lose of her parents, Chozo and bounty hunters in Prime 3 makes more sense to be traumatized over because she only had three scenes with the baby Metroid while the others she know probably longer.

In my opinion, Samus is more like Master Chief in how they're possibly lonely and worn out a bit from losing close ones to them almost all the time. And I am Legend did a better job at making a person losing an animal and going nuts make sense.

Probably why people enjoyed Shadow of Colossus and Batman Arkham Asylum, they give you mark to go to but you can explore at your pace, figure out the backstory through exploring and feel like your being challenged to do so. 

Now there's a game company that could give it try Metroid a try (though they may have made a few mistakes for DS 2 but it is still good). And it is true that actions in a story actually speak louder than words, after all this scene shows good acting from bad acting just by dialogue and body language.…
Cryophase Featured By Owner Oct 8, 2014  Hobbyist Digital Artist
Yeah, I always liked her reflection at the end of Prime 3. Though I think her relations to the other Hunters could have been developed a little more(particularly Rundas, who definitely stands out among the three as the most likely to have some sort of history with Samus).

Speaking of trauma from the loss of the Chozo... that's another thing Other M shits on. Pretty sure I mentioned it in my review. But the whole "Adam is my father figure because I lost my parents" is basically saying "fuck the Chozo who raised me, I'm gonna cling to this abusive commanding officer".

I always thought Samus was very similar to Master Chief. And even in Halo 4, we see Chief get a bit of emotional development. But it's believable and relatable too, instead of a forced, horridly inconsistent destruction of character like in Other M

If Samus ever got a speaking role, it should have been something like what Master Chief and Prophet(Crysis series) get. Minimal, showing a strong personality, and that's it. Hell, even Crysis 3 gave Prophet some internal monologue at the end, reflecting on his humanity, his losses, his life as a soldier. But it's dramatic, meaningful, and actually gives us insight on how the character is reacting to everything he's been through, instead of forcibly spewing exposition and pointless observations.…

Internal monologue needs to be reserved for something like that. Dramatic and final, reflecting on the weight of something massive that has happened to you. And even then, it has to be done fucking right, and with a voice actor who doesn't sound like a poorly-programmed robot trying to impersonate a human. In Other M's case, it's used fucking EVERYWHEREand is poorly-written to boot to describe every minute detail of shit we care nothing about. Oh hey, that little chicken alien thing is eating, let's MONOLOGUE about it :slow: Eugh. Little story elements things like that need to be told subtly, like a scan of some lab experiment you find on your own
Rustic94 Featured By Owner Edited Oct 8, 2014
True but I always imagined she knew them before hand and we just haven't been show that yet.

And her parents, both them and the chozo take a backseat to Adam who's even not likeable and the one we see is a butchered version in comparison to what Fusion hinted at Adam. Like, I imagined him as a kind, smart and somewhat hammy friend or another mentor figure for Samus and not a complete abusive dick whose disrespecting the same person who killed all the Space Pirates, even a jerk has to have a begrudging respect for anyone who achieves that. Also, Other M saying that this was Samus first mission or something like that... I think that's when I tagged this game as going to be painful to play through.

That or like Isaac Clarke from Dead Space to DS 2, he is probably one of the best transition from a silent character to a talking one (not too much) with a well developed personality, flaws and struggles that keep both his best qualities intact as well as magnifying them through his personal struggles that people could sympathise with.…
(I keep imaging him as a male version of Ripley and Samus)

Also, I loved how when we see Master Chief's eyes in the legendary ending as it says a lot about the tolls that Master Chief had to endure as well as the how he is still determined to go on despite the loses. 

I was wishing that Samus was as snarky as Tyrion in terms of monologue. Though yes, all the internal monologue was painful to sit through and was like listening to cartoon Link's "Well excuuuuuse me princess.", god that Link and Other M Samus annoyed the hell out of me.
FlameSpirit19 Featured By Owner Sep 15, 2014  Hobbyist General Artist
Don't feel like going into all my problems when you pretty much explained it all. The only thing I will say is that when Ridley showed up for the 20th time or whatever, Samus should have just looked at him. And then sighed. And then proceed to destroy him like she did all those other times. I have to imagine it gets boring to kill Ridley over and over. 
Cryophase Featured By Owner Sep 16, 2014  Hobbyist Digital Artist
If anything I think she'd be pissed off :lol: He's like that annoying child who won't leave you alone
VoadorChama Featured By Owner May 31, 2014  Hobbyist General Artist
I can't believe I haven't noticed this in your gallery before. I thoroughly enjoyed reading it; it sums up precisely how I've felt about Other M. There are some parts of it that are good, and then a whole lot that either doesn't make sense or is completely dumb.
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